JAVA中BufferedImage的用法
JAVA中BufferedImage的用法
1.用到的包
public static void main(String[] args) {
// TODO Auto-generated method stub
int width = 100;
int height = 100;
// 1.创建一个不带透明色的BufferedImage对象
BufferedImage bimage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
// 2.创建一个带透明色的BufferedImage对象
bimage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
// 3.创建一个与屏幕相适应的BufferedImage对象
GraphicsEnvironment ge = GraphicsEnvironment .getLocalGraphicsEnvironment();
GraphicsDevice gs = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gs.getDefaultConfiguration();
// Create an image that does not support transparency
bimage = gc.createCompatibleImage(width, height, Transparency.OPAQUE);
// Create an image that supports transparent pixels
bimage = gc.createCompatibleImage(width, height, Transparency.BITMASK);
// Create an image that supports arbitrary levels of transparency
bimage = gc.createCompatibleImage(width, height,
Transparency.TRANSLUCENT);
}
// 4.当然我们也可以在图形上下文来创建一个BufferedImage对象
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
int width = 100;
int height = 100;
// Create an image that does not support transparency
BufferedImage bimage = g2d.getDeviceConfiguration()
.createCompatibleImage(width, height, Transparency.OPAQUE);
// Create an image that supports transparent pixels
bimage = g2d.getDeviceConfiguration().createCompatibleImage(width,
height, Transparency.BITMASK);
// Create an image that supports arbitrary levels of transparency
bimage = g2d.getDeviceConfiguration().createCompatibleImage(width,
height, Transparency.TRANSLUCENT);
}
}
2.使用BufferedImage的图像剪裁:
public static void main(String[] args) {
try {
//从特定文件载入
BufferedImage bi = ImageIO.read(new File("c:\\test.jpg"));
bi.getSubimage(0, 0, 10, 10);
} catch (IOException e) {
e.printStackTrace();
}
2.如何取到BufferedImage
BufferedImage image = ImageIO.read(new File("1.gif"));
3.BufferedImage ---->byte[]
ImageIO.write(BufferedImage image,String format,OutputStream out);方法可以很好的解决问题;
参数image表示获得的BufferedImage;
参数format表示图片的格式,比如“gif”等;
参数out表示输出流,如果要转成Byte数组,则输出流为ByteArrayOutputStream即可;
执行完后,只需要toByteArray()就能得到byte[];
4.显示BufferedImage
public void paint(Graphics g){
super.paint(g);
g.drawImage(image); //image为BufferedImage类型
}
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